Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
A mission goes wrong and Myrtie Ornery is stranded behind enemy lines. Ejected from the service. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Myrtie Ornery do not know what happened to Myrtie Ornery. There is a gap in Myrtie Ornery's memory. |
3 |
25 |
Failed to qualify for Line/Crew (Navy). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Myrtie Ornery's Contacts or Allies betrays Myrtie Ornery, ending Myrtie Ornery's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Myrtie Ornery faith is shaken. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Moved to a new world. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Voluntarily left Missionary/Humanitarian |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Embroiled in legal trouble. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |