Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Study Athletics (Strength) as a hobby. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Myrtle Brieris's work ends up coming home with Myrtle Brieris, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Scholar (Physician). |
4 |
31 |
Gained a contact. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
35 |
An expedition or voyage goes wrong, leaving Myrtle Brieris stranded in the wilderness. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Attacked by enemies that Myrtle Brieris easily defeat. |
6 |
37 |
Gain Enemy if Myrtle Brieris don't already have one. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Encounter a Psionic institute. |
7 |
42 |
Tested for psionic powers |
8 |
43 |
Became a Psion (Wild Talent). |
8 |
45 |
Psionic abilities make Myrtle Brieris uncomfortable to be around. One contact or ally becomes a rival. |