Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Refuse to abuse Nanie Mcabe's position for profit. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Nanie Mcabe foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
During a battle, defeat or victory depends on Nanie Mcabe's actions. Nanie Mcabe actions lead to an honorabe discharge. |
4 |
27 |
Failed to qualify for Marine Support (Marine). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Explorer). |
4 |
28 |
Perform an exemplary service for the scouts. |
4 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Continued as Scout (Explorer). |
5 |
33 |
Spend several years jumping from world to world in Nanie Mcabe's scout ship. |
5 |
35 |
Promoted to Scout (Explorer) rank 2. |
6 |
35 |
Voluntarily left Explorer |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
38 |
Attacked by enemies that Nanie Mcabe easily defeat. |
6 |
38 |
Gain Enemy if Nanie Mcabe don't already have one. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Find valuable salvage. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
46 |
Nanie Mcabe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |