Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
24 |
Nearly killed. Owe 11,250 for medical bills. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
25 |
Spend time with an alien race. Gain a contact. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Nealie Steward do not know what happened to Nealie Steward. There is a gap in Nealie Steward's memory. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Returned to Drifter (Barbarian). |
5 |
32 |
Nealie Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Law Enforcement (Agent). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Nealie Steward's Contacts or Allies betrays Nealie Steward, ending Nealie Steward's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
Nealie Steward aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
39 |
Failed to qualify for Broker (Merchant). |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
42 |
Attempted a risky adventure and was wildly successful. |
8 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
44 |
Attempted a risky adventure and was injured. |
9 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
47 |
Promoted to Drifter (Scavenger) rank 2. |