Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
An expedition or voyage goes wrong, leaving Nevada Stephens stranded in the wilderness. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Drafted into Merchant Marine |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A good deal ensures Nevada Stephens is living the high life for a few years. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
38 |
Find valuable salvage. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Nevada Stephens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Nevada Stephens retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |