Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
24 |
Gain Enemy if Nonie Welch don't already have one. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
39 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 3. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
Attacked by enemies that Nonie Welch easily defeat. |
7 |
42 |
Gain Enemy if Nonie Welch don't already have one. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
A series of bad deals and decisions force Nonie Welch into bankruptcy. Nonie Welch salvages what Nonie Welch can. |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
46 |
Find Ancient Technology. |