Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Nova Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Entered Merchant Academy with the Business curriculum. |
2 |
24 |
War breaks out, triggering a mandatory draft. |
2 |
24 |
Used social standing to avoid the draft. |
2 |
25 |
Graduated. |
3 |
25 |
Became a Merchant (Broker). |
3 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
28 |
Nearly killed. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Merchant (Broker) rank 2. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Smuggle illegal items onto a planet. |
4 |
33 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Promoted to Merchant (Broker) rank 4. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
38 |
A series of bad deals and decisions force Nova Weakman into bankruptcy. Nova Weakman salvages what Nova Weakman can. |
6 |
41 |
Promoted to Merchant (Broker) rank 5. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
45 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
47 |
A new romantic starts. Gain an Ally. |