Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Ossie Sims's actions. Ossie Sims actions lead to an honorabe discharge. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
A good deal ensures Ossie Sims is living the high life for a few years. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
25 |
Given advanced training in a specialist field |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
Given advanced training in a specialist field |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
33 |
Make an unexpected connection outside Ossie Sims's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
Smuggle illegal items onto a planet. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Scholar (Scientist). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
45 |
A disaster leaves several injured, and others blame Ossie Sims, forcing Ossie Sims to leave Ossie Sims's career. Gain a Rival. |
8 |
45 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
A new romantic starts. Gain an Ally. |