Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Refuse to join a cheat in some fashion. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Win a prestigious prize for Ottie Doolan's work. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
33 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
5 |
33 |
Became a Scout (Courier). |
5 |
37 |
Ottie Doolan's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
37 |
Voluntarily left Courier |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Ottie Doolan's Contacts or Allies betrays Ottie Doolan, ending Ottie Doolan's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Ottie Doolan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
46 |
Ottie Doolan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |