Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Widely recognized. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Pattie Buckman far from home. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Befriended by a senior agent. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
32 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Rewarded for a successful mission. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
39 |
An investigation takes on a dangerous turn. |
6 |
39 |
Hard times caused by a lack of interstellar trade costs Pattie Buckman's job. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Colonist (Citizen). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
42 |
Became a Citizen (Colonist). |
8 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
43 |
Became a Drifter (Wanderer). |
9 |
44 |
Amnesia. |
9 |
47 |
Promoted to Drifter (Wanderer) rank 1. |