Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Peke Fa-Kasas spend a great deal of time on the fringes of Charted Space. |
2 |
25 |
Peke Fa-Kasas's ship is damaged, and Peke Fa-Kasas have to hitch-hike Peke Fa-Kasas's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 4 Contacts. Gain 3 Enemies. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Switched to Citizen (Corporate). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
34 |
A series of bad deals and decisions force Peke Fa-Kasas into bankruptcy. Peke Fa-Kasas salvages what Peke Fa-Kasas can. |
5 |
34 |
Returned to Citizen (Corporate). |
5 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Switched to Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Peke Fa-Kasas's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
47 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |