Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Accused of a crime |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
25 |
Hire a new lawyer. |
2 |
26 |
Promoted to Prisoner (Fixer) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Returned to Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Penny Fitzsimons's Contacts or Allies betrays Penny Fitzsimons, ending Penny Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
31 |
Voluntarily left Surveyor |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
35 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
40 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 4. |