Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Accused of a crime |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
30 |
Hire a new lawyer. |
3 |
30 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Became a Merchant (Broker). |
4 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
A series of bad deals and decisions force Pinkie Sims into bankruptcy. Pinkie Sims salvages what Pinkie Sims can. |
6 |
36 |
Switched to Citizen (Corporate). |
6 |
37 |
Pinkie Sims is rewarded for Pinkie Sims's diligence or cunning. |
6 |
40 |
Promoted to Citizen (Corporate) rank 1. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
41 |
Spent time maintaining and using heavy vehicles. |
7 |
44 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |