Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Switched to Scout (Explorer) with previous rank. |
4 |
30 |
Serve as the courier for an important message from the Imperium. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
33 |
Queenie Taylor's ship is damaged, and Queenie Taylor have to hitch-hike Queenie Taylor's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 2 Contacts. Gain 2 Enemies. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Opponents of Queenie Taylor's belief system ambush Queenie Taylor. |
6 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Became a Merchant (Broker). |
7 |
37 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
44 |
A good deal ensures Queenie Taylor is living the high life for a few years. |
8 |
44 |
Promoted to Merchant (Broker) rank 2. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |