Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Widely recognized. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Ground Assault (Marine). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
29 |
Continued as Drifter (Wanderer). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Gain Enemy if Retta Black don't already have one. |
3 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Smuggle illegal items onto a planet. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A series of bad deals and decisions force Retta Black into bankruptcy. Retta Black salvages what Retta Black can. |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
44 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
8 |
44 |
Became a Scout (Surveyor). |
8 |
47 |
Perform an exemplary service for the scouts. |