Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Failed to qualify for Army Academy (Military Academy). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
25 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attempted a risky adventure and was sent to prison. |
4 |
30 |
Became a Prisoner (Fixer). |
4 |
31 |
Special Duty. |
4 |
34 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
42 |
Robin Walker is sent to a new community or parish to preach The Word among the poor. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |