Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Smuggle illegal items onto a planet. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
7 |
42 |
Switched to Citizen (Colonist). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |