Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Lost eye or limb. Owe 1,250 for medical bills. |
2 |
21 |
Failed to qualify for Merchant Academy. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
25 |
Gained a contact. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
30 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
35 |
Became a Agent (Intelligence). |
7 |
37 |
Befriended by a senior agent. |
7 |
39 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Continued as Agent (Intelligence). |
8 |
42 |
Given specialist training in vehicles. |
8 |
43 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
43 |
Continued as Agent (Intelligence). |
9 |
46 |
Go undercover to investigate an enemy. |
9 |
46 |
Nearly killed. Owe 10,000 for medical bills. |
9 |
47 |
Promoted to Agent (Intelligence) rank 3. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |