Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Victim of a crime |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Ruthie Woolahan's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A series of bad deals and decisions force Ruthie Woolahan into bankruptcy. Ruthie Woolahan salvages what Ruthie Woolahan can. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
35 |
Find an Alien Artifact. |
6 |
37 |
Voluntarily left Barbarian |
6 |
37 |
Failed to qualify for Corporate (Citizen). |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Ruthie Woolahan is sent to a new community or parish to preach The Word among the poor. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Ruthie Woolahan faith is shaken. |