Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Sabina Carr rise to a position of power in Sabina Carr's colony or corporation. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
26 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
27 |
Drafted into Merchant Marine |
5 |
30 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Embroiled in legal trouble. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Switched to Citizen (Worker). |
7 |
41 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
41 |
Failed to qualify for Artist (Entertainer). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Go undercover to investigate an enemy. |
8 |
44 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
46 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |