Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Sadye Hopkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Gained a contact. |
4 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
29 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Sadye Hopkins have been following false teachings! |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
33 |
Attempted a risky adventure and was wildly successful. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
39 |
Sadye Hopkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
40 |
Become deeply involved in politics on Sadye Hopkins's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
43 |
Continued as Noble (Dilettante). |
9 |
47 |
Moved to a new world. |
9 |
47 |
Promoted to Noble (Dilettante) rank 1. |