Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Nearly killed. Owe 11,250 for medical bills. |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
26 |
Caught cheating in some fashion, advancing Sammie Batt's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
26 |
Sammie Batt's work is sabotaged by unknown parties. Sammie Batt may salvage what Sammie Batt can and give up. |
3 |
26 |
Gain an Enemy |
4 |
27 |
Continued as Scholar (Field Researcher). |
4 |
31 |
An expedition or voyage goes wrong, leaving Sammie Batt stranded in the wilderness. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Imperial trade restrictions force Sammie Batt out of business. |
6 |
35 |
Switched to Scholar (Physician) with previous rank. |
6 |
39 |
A disaster or war strikes. |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
39 |
The planetary government interferes with Sammie Batt's research for political or religious reasons. Sammie Batt continue working openly and gain an Enemy. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scholar (Scientist) with previous rank. |
7 |
41 |
A rival researcher blackens Sammie Batt's name or steals Sammie Batt's research. Gain a Rival. |
8 |
43 |
Continued as Scholar (Scientist). |
8 |
47 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
47 |
Promoted to Scholar (Scientist) rank 1. |