Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A good deal ensures Sarah Ruiz is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A series of bad deals and decisions force Sarah Ruiz into bankruptcy. Sarah Ruiz salvages what Sarah Ruiz can. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Sarah Ruiz's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Failed to qualify for Line/Crew (Navy). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Find Ancient Technology. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Corporate Agent (Agent). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
35 |
Find valuable salvage. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Betrayed by a friend. One of Sarah Ruiz's Contacts or Allies betrays Sarah Ruiz, ending Sarah Ruiz's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Retired. |
8 |
47 |
Moved to a new world. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |