Scout Savannah Staff  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 49 F 10 (1) 2 (-2) 11 (1) 6 (0) 6 (0) 4 (-1)A2B664
Pampered
 
Skills
Animals 0
Astrogation 0
Athletics 0
Broker 0
Drive 0
Electronics 0
Flyer (Grav) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Mechanic 0
Medic 0
Navigation 0
Persuade 2
Pilot (Small Craft) 1
Profession (Hostile Environment/Contaminent) 2
Recon 0
Seafarer 0
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 01
Merchant Free Trader 12
Scout Courier Scout13
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Rogers Mathew Rival 0 2 4 1 Murrissi (M/18)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 19 Join a social movement.
1 25 Left the colonies.
2 25 Became a Scout (Explorer).
2 28 Psychologically damaged by Savannah Staff's time in the scouts.
3 28 Became a Merchant (Free Trader).
3 29 Given advanced training in a specialist field
3 32 Promoted to Merchant (Free Trader) rank 1.
4 32 Continued as Merchant (Free Trader).
4 35 Bankrupted by a rival. Gain the other trader as a Rival.
5 35 Switched to Scout (Courier) with previous rank.
5 39 Spend several years jumping from world to world in Savannah Staff's scout ship.
6 39 Continued as Scout (Courier).
6 41 Serve as the courier for an important message from the Imperium.
6 43 Promoted to Scout (Courier) rank 1 with the new title Scout.
7 43 Continued as Scout (Courier).
7 47 Psychologically damaged by Savannah Staff's time in the scouts.
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