Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
24 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
29 |
Involved in a feud with a rival criminal organization. |
4 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
34 |
Crime pays off. Gain victim as Enemy. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
35 |
Voluntarily left Enforcer |
6 |
35 |
Became a Citizen (Colonist). |
6 |
38 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Imperial trade restrictions force Selina McLelland out of business. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Risk Selina McLelland's fortune on a possibility lucrative deal and win. |