Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Risk Sena Mcarthy's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
A sudden war destroys Sena Mcarthy's trade routes and contacts, forcing Sena Mcarthy to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Embroiled in legal trouble. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Sena Mcarthy's normal circles. Gain a Contact. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Thief (Rogue). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
41 |
Drafted into Star Marine |
8 |
43 |
Became a Marine (Star Marine) with the new title Marine. |
8 |
44 |
Advanced training in a specialist field |