Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Shannon Olson is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A series of bad deals and decisions force Shannon Olson into bankruptcy. Shannon Olson salvages what Shannon Olson can. |
4 |
30 |
Became a Navy (Engineer/Gunner). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Scout (Courier). |
5 |
37 |
Shannon Olson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
37 |
Returned to Merchant (Merchant Marine). |
6 |
39 |
Victim of a crime |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A sudden war destroys Shannon Olson's trade routes and contacts, forcing Shannon Olson to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |