Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A series of bad deals and decisions force Shannon Wilson into bankruptcy. Shannon Wilson salvages what Shannon Wilson can. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Became a Drifter (Wanderer). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
32 |
Shannon Wilson's ship is ambushed by enemy vessels. Shannon Wilson successfully bargain with them. |
5 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
34 |
Continued as Scout (Surveyor). |
6 |
36 |
Shannon Wilson have no idea what happened to Shannon Wilson – they found Shannon Wilson's ship drifting on the fringes of friendly space. |
7 |
36 |
Became a Entertainer (Artist). |
7 |
38 |
Refused to criticise a questionable political leader on Shannon Wilson's homeworld. |
7 |
40 |
Promoted to Entertainer (Artist) rank 1. |
8 |
40 |
Continued as Entertainer (Artist). |
8 |
44 |
An investigation, tour, project or expedition goes wrong, stranding Shannon Wilson far from home. |
9 |
44 |
Failed to qualify for Free Trader (Merchant). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
46 |
Shannon Wilson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
48 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |