Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies that Sheila McMillan easily defeat. |
1 |
22 |
Gain Enemy if Sheila McMillan don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Field Researcher (Scholar). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
33 |
Involved in a gambling ring. |
4 |
34 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
37 |
Sheila McMillan spend months in the dangerous criminal underworld. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
42 |
Involved in the planning of an impressive heist. |
6 |
42 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Rogue (Thief) with previous rank. |
7 |
45 |
A crime lord considers Sheila McMillan his protégé. |
7 |
46 |
Promoted to Rogue (Thief) rank 3. |