Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Sherri Gomez is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
When dealing with an alien race, Sherri Gomez botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Sherri Gomez's ship is damaged, and Sherri Gomez have to hitch-hike Sherri Gomez's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 4 Contacts. Gain 3 Enemies. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
When dealing with an alien race, Sherri Gomez botch an opportunity to gather extra intelligence about them. |
5 |
37 |
Sherri Gomez's ship is damaged, and Sherri Gomez have to hitch-hike Sherri Gomez's way back across the stars to the nearest scout base. |
5 |
37 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
38 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
6 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
41 |
When dealing with an alien race, Sherri Gomez botch an opportunity to gather extra intelligence about them. |
6 |
41 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
42 |
Retired. |
7 |
43 |
Moved to a new world. |
8 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |