Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Sherri Keiler is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Sherri Keiler's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Sherri Keiler do not know what happened to Sherri Keiler. There is a gap in Sherri Keiler's memory. |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Sherri Keiler's Contacts or Allies betrays Sherri Keiler, ending Sherri Keiler's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Citizen (Worker). |
8 |
47 |
Sherri Keiler's business expands, Sherri Keiler's corporation grows, or the colony thrives. |
8 |
47 |
Promoted to Citizen (Worker) rank 1. |