Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Sigrid Marsden have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
When dealing with an alien race, Sigrid Marsden botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Sigrid Marsden's ship is damaged, and Sigrid Marsden have to hitch-hike Sigrid Marsden's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 4 Contacts. Gain 1 Enemies. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Sigrid Marsden survey an alien world. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Psychologically damaged by Sigrid Marsden's time in the scouts. |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
38 |
Sigrid Marsden's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
38 |
Became a Entertainer (Artist). |
7 |
42 |
Gained a contact. |
8 |
42 |
Voluntarily left Artist |
8 |
42 |
Failed to qualify for Physician (Scholar). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
44 |
Survived a risky adventure but gained nothing. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |