Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Stacy Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Flight (Navy). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
29 |
Stacy Moore accepted an offer of inducements to betray Stacy Moore's faith. Gain 200,000 in cash. |
5 |
29 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Dropped out of the merchant academy. |
6 |
33 |
Continued as Believer (Mainstream Believer). |
6 |
34 |
Stacy Moore retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
37 |
Voluntarily left Mainstream Believer |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
39 |
Stacy Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Gained a contact. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Stacy Moore secretly provide religious rites for a dying leader or noble, although they do not share Stacy Moore's faith. Gain an Ally in the family and a Rival who disagrees with Stacy Moore's choice. |
9 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |