Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
27 |
Suzanne Connell refused an offer of inducements to betray Suzanne Connell's faith. Gain 4 enemies. |
3 |
30 |
Continued as Believer (Mainstream Believer). |
3 |
33 |
Suzanne Connell secretly provide religious rites for a dying leader or noble, although they do not share Suzanne Connell's faith. Gain an Ally in the family and a Rival who disagrees with Suzanne Connell's choice. |
3 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
34 |
Continued as Believer (Mainstream Believer). |
4 |
35 |
Suzanne Connell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Became a Drifter (Wanderer). |
5 |
39 |
Find valuable salvage. |
5 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
42 |
Continued as Drifter (Wanderer). |
6 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
46 |
Forced to muster out. |