Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Join a social movement. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Spend several years jumping from world to world in Sybil Pabst's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Embroiled in legal trouble. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
A good deal ensures Sybil Pabst is living the high life for a few years. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |