Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A good deal ensures Sylvia Moore is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
29 |
Sylvia Moore reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Sylvia Moore sponge off Sylvia Moore's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
4 |
31 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
5 |
31 |
Continued as Noble (Diplomat). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
6 |
35 |
Continued as Noble (Diplomat). |
6 |
38 |
Become deeply involved in politics on Sylvia Moore's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
39 |
Voluntarily left Diplomat |
7 |
39 |
Became a Scout (Explorer). |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
42 |
Became a Entertainer (Artist). |
8 |
44 |
An investigation, tour, project or expedition goes wrong, stranding Sylvia Moore far from home. |
9 |
44 |
Became a Drifter (Barbarian). |
9 |
48 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |