Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Unit is slaughtered in a disastrous battle, for which Theo Fleming blame Theo Fleming's commander. Gain commander as Enemy. |
2 |
20 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
22 |
Theo Fleming secretly provide religious rites for a dying leader or noble, although they do not share Theo Fleming's faith. Gain an Ally in the family and a Rival who disagrees with Theo Fleming's choice. |
3 |
24 |
Continued as Believer (Mainstream Believer). |
3 |
25 |
Theo Fleming accepted an offer of inducements to betray Theo Fleming's faith. Gain 70,000 in cash. |
4 |
28 |
Returned to Army (Infantry). |
4 |
32 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
5 |
32 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Theo Fleming is chosen to represent Theo Fleming's faith in a vid show or other highly public forum. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
A notable academic consults with Theo Fleming about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Theo Fleming is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Opponents of Theo Fleming's belief system ambush Theo Fleming. |
8 |
46 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |