Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Velma Fallow learn something Velma Fallow should not have – a corporate secret, a political scandal – which Velma Fallow can profit from illegally. |
1 |
19 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Velma Fallow's business expands, Velma Fallow's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Velma Fallow's business expands, Velma Fallow's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Hard times caused by a lack of interstellar trade costs Velma Fallow Velma Fallow's job. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
38 |
Assigned to the security staff of a space station. |
6 |
38 |
Continued as Marine (Marine Support). |
6 |
41 |
On the front lines of a planetary assault and occupation. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Colonist (Citizen). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Velma Fallow's Contacts or Allies betrays Velma Fallow, ending Velma Fallow's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
47 |
Forced to muster out. |