Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Given specialist training in vehicles. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
25 |
Velva Casey's work ends up coming home with Velva Casey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
25 |
Failed to qualify for Pirate (Rogue). |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
27 |
Suffer from a life-threatening illness. |
5 |
27 |
Failed to qualify for Thief (Rogue). |
5 |
27 |
Continued as Drifter (Scavenger). |
5 |
28 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
28 |
Failed to qualify for Explorer (Scout). |
6 |
28 |
Returned to Drifter (Wanderer). |
6 |
31 |
Contact with Government. |
6 |
32 |
Forced to continue current assignment. |
6 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
32 |
Continued as Drifter (Wanderer). |
7 |
36 |
A new romantic starts. Gain an Ally. |
8 |
36 |
Continued as Drifter (Wanderer). |
8 |
37 |
Velva Casey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
37 |
Failed to qualify for Journalist (Entertainer). |
9 |
37 |
Continued as Drifter (Wanderer). |
9 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
41 |
Retired at age 41. |
10 |
41 |
Continued as Drifter (Wanderer). |
10 |
44 |
Find Ancient Technology. |
10 |
45 |
Promoted to Drifter (Wanderer) rank 3. |
11 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
45 |
Continued as Drifter (Wanderer). |
11 |
47 |
Velva Casey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |