Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
25 |
Verna Walker's business expands, Verna Walker's corporation grows, or the colony thrives. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
27 |
Verna Walker learn something Verna Walker should not have – a corporate secret, a political scandal – which Verna Walker can profit from illegally. |
3 |
29 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
30 |
Verna Walker's business expands, Verna Walker's corporation grows, or the colony thrives. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
36 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
36 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Navy (Flight) with the new title Crewman. |
6 |
40 |
Nearly killed. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Verna Walker's Contacts or Allies betrays Verna Walker, ending Verna Walker's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Failed to qualify for Corporate (Citizen). |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Forced to muster out. |