Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
Victoria Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Victoria Fleming fail to help. Gain an Enemy. |
2 |
22 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
29 |
Failed to qualify for Marine Support (Marine). |
4 |
29 |
Returned to Drifter (Scavenger). |
4 |
30 |
Victoria Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Citizen (Colonist). |
5 |
33 |
Victoria Fleming learn something Victoria Fleming should not have – a corporate secret, a political scandal – which Victoria Fleming can profit from illegally. |
5 |
34 |
Promoted to Citizen (Colonist) rank 1. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
35 |
Victoria Fleming is rewarded for Victoria Fleming's diligence or cunning. |
6 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
39 |
Victoria Fleming's business expands, Victoria Fleming's corporation grows, or the colony thrives. |
7 |
42 |
Promoted to Citizen (Colonist) rank 3. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
43 |
Victoria Fleming befriend a superior in the corporation or the colony. |
8 |
46 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |