Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
3 |
24 |
Continued as Merchant (Broker). |
3 |
26 |
Make an unexpected connection outside Viola Phillips's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
35 |
Viola Phillips run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
47 |
Betrayed by a friend. One of Viola Phillips's Contacts or Allies betrays Viola Phillips, ending Viola Phillips's career. That Contact or Ally becomes a Rival or Enemy. |