Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Involved in a feud with a rival criminal organization. |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Betrayed by a friend. One of Vivan Fields's Contacts or Allies betrays Vivan Fields, ending Vivan Fields's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Make an unexpected connection outside Vivan Fields's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A sudden war destroys Vivan Fields's trade routes and contacts, forcing Vivan Fields to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Embroiled in legal trouble. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Make an unexpected connection outside Vivan Fields's normal circles. Gain a Contact. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Vivan Fields's normal circles. Gain a Contact. |
8 |
49 |
Forced to muster out. |