Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Infantry (Army). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Scout (Courier). |
2 |
30 |
When dealing with an alien race, We A-sak botch an opportunity to gather extra intelligence about them. |
2 |
30 |
We A-sak's ship is damaged, and We A-sak have to hitch-hike We A-sak's way back across the stars to the nearest scout base. |
2 |
30 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
31 |
Continued as Scout (Courier). |
3 |
32 |
We A-sak inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
32 |
Became a Drifter (Barbarian). |
4 |
36 |
Find Ancient Technology. |
5 |
36 |
Continued as Drifter (Barbarian). |
5 |
38 |
Find valuable salvage. |
5 |
40 |
Forced to muster out. |
6 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
43 |
We A-sak retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
44 |
Retired at age 44. |
7 |
44 |
Continued as Believer (Missionary/Humanitarian). |
7 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |