Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Wilda Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Wilda Kennedy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilda Kennedy fail to help. Gain an Enemy. |
3 |
30 |
Psychologically damaged by Wilda Kennedy's time in the scouts. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Wilda Kennedy's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Wilda Kennedy's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |