Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Wilhelmina McDermot have no idea what happened to Wilhelmina McDermot – they found Wilhelmina McDermot's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Wilhelmina McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Wilhelmina McDermot come into conflict with a splinter group Wilhelmina McDermot's own religion which maintains Wilhelmina McDermot's version is the wrong one. Gain 2 Rivals. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Scout (Courier) with previous rank. |
6 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Continued as Scout (Courier). |
7 |
40 |
When dealing with an alien race, Wilhelmina McDermot botch an opportunity to gather extra intelligence about them. |
7 |
40 |
Psychologically damaged by Wilhelmina McDermot's time in the scouts. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Surveyor (Scout). |
8 |
43 |
Continued as Scout (Courier). |
8 |
47 |
Wilhelmina McDermot's ship is ambushed by enemy vessels. Wilhelmina McDermot successfully ran to the jump point. |
8 |
47 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |