Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Win a prestigious prize for Willa Wheeler's work. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Drafted into Merchant Marine |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Willa Wheeler's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Spend several years jumping from world to world in Willa Wheeler's scout ship. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Spend several years jumping from world to world in Willa Wheeler's scout ship. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
41 |
When dealing with an alien race, Willa Wheeler botch an opportunity to gather extra intelligence about them. |
6 |
41 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
44 |
Willa Wheeler's ship is damaged, and Willa Wheeler have to hitch-hike Willa Wheeler's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 4 Contacts. Gain 2 Enemies. |
8 |
44 |
Returned to Merchant (Merchant Marine). |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |