Retired Team Leader Wilma Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 49 F 4 (-1) 1 (-2) 3 (-1) 9 (1) 6 (0) 7 (0)413967
Touchy
 
Skills
Admin 0
Animals 0
Carouse 1
Diplomat 1
Electronics 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Medic 0
Melee (Fencing) 1
Persuade 2
Profession (Sports/Atmosphere Surfing) 1
Profession (Worker/Religion) 1
Profession (Freeloader/Scrounging) 1
Science (Robotic Sciences) 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Team Leader24
Drifter Barbarian 01
Citizen Worker 14
 
Name Type Affinity Enmity Power Influence Species
Smith Bishop Enemy 0 3 0 1 Answerin (M/39)
Alfonso Matson Rival 0 3 0 1 Tapazmal (M/65)
Relationship becomes more moderate. Enemy becomes a rival.
Vinnie Elliott Enemy 0 4 1 1 Tapazmal (F/38)
Vinnie Elliott is in prison or otherwise trapped somewhere.
Elliot Bartley Enemy 0 3 3 3 Kedepu (M/77)
Wallace Marshall Enemy 0 2 3 6 Vanejenese (M/53)
Wallace Marshall loses some of their power base.
Carrie Weddall Enemy 0 3 2 0 Vanejenese (M/79)
Cherly Hare Rival 1 6 0 2 Swanfeh (F/87)
Very bad falling out.
Cletus Caldwell Rival 0 2 2 0 Tapazmal (M/25)
Avery Foale Rival 2 1 0 3 Sylean (M/68)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 22 Wilma Fabble refused an offer of inducements to betray Wilma Fabble's faith. Gain 6 enemies.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 25 A notable academic consults with Wilma Fabble about a publication or documentary he is working on. Gain a Contact in academia.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
3 26 Continued as Believer (Missionary/Humanitarian).
3 27 Wilma Fabble is chosen to represent Wilma Fabble's faith in a vid show or other highly public forum.
4 30 Continued as Believer (Missionary/Humanitarian).
4 32 Wilma Fabble come into conflict with a splinter group Wilma Fabble's own religion which maintains Wilma Fabble's version is the wrong one. Gain 2 Rivals.
5 32 Became a Drifter (Barbarian).
5 33 Wilma Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 33 Became a Citizen (Worker).
6 36 Wilma Fabble's business expands, Wilma Fabble's corporation grows, or the colony thrives.
7 37 Continued as Citizen (Worker).
7 38 Wilma Fabble's business expands, Wilma Fabble's corporation grows, or the colony thrives.
8 41 Continued as Citizen (Worker).
8 43 Wilma Fabble's business expands, Wilma Fabble's corporation grows, or the colony thrives.
9 45 Continued as Citizen (Worker).
9 48 Wilma Fabble is rewarded for Wilma Fabble's diligence or cunning.
9 49 Promoted to Citizen (Worker) rank 1.
10 49 Aging Crisis. Owe 10,000 for medical bills.
10 49 Retired at age 49.
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