Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Scarred. Owe 2,500 for medical bills. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A good deal ensures Winona Farrell is living the high life for a few years. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Gained a contact. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Given advanced training in a specialist field |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
42 |
Voluntarily left Merchant Marine |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Winona Farrell refused an offer of inducements to betray Winona Farrell's faith. Gain 4 enemies. |