Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
21 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
2 |
22 |
Continued as Noble (Diplomat). |
2 |
24 |
Zelia Learmonth make an alliance with a powerful and charismatic noble, who becomes an Ally. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
3 |
29 |
Become deeply involved in politics on Zelia Learmonth's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
30 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Noble (Diplomat). |
4 |
34 |
Inherit a gift from a rich relative. |
4 |
34 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
5 |
34 |
Continued as Noble (Diplomat). |
5 |
37 |
Zelia Learmonth make an alliance with a powerful and charismatic noble, who becomes an Ally. |
6 |
38 |
Continued as Noble (Diplomat). |
6 |
39 |
Inherit a gift from a rich relative. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Thief (Rogue). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
43 |
Lost eye or limb. Fully recovered. |
8 |
43 |
Became a Merchant (Broker). |
8 |
46 |
A good deal ensures Zelia Learmonth is living the high life for a few years. |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |